---
# System prepended metadata

title: Kids of Mars (KoM) Mint

---

# Kids of Mars (KoM) Mint
KoM mint will consist of a ticketing system and multiple phases in order to provide the project with funds to complete roadmap.  The KoM mint will look to achieve the following goals as top priorities:

* Provide the project with SOL to continue roadmap
* Reduce supply of MoM and WoM to increase the floor price
* Reduce supply of OSM and MINE



# Ticketing
You send a miner, woman, SOL, OSM, and MINE to a contract to receive a ticket to mint a KoM
```
MoM + WoM + SOL + OSM + MINE = KoM Ticket
```
You redeem your ticket after the phase has minted out to receive your actual KoM NFT.

## Impact

| Asset | Result | Impact |
| -------- | -------- | ------- |
| Miner     | Transferred to community wallet     | Supply Reduced, Floor rises |
| Woman     | Transferred to community wallet     | Supply Reduced, Floor rises |
| SOL     | Immediately available to project     | Project can continue with roadmap | 
| OSM     | Burned     | Supply Reduced |
| MINE     | Burned     | Supply Reduced |

## No Burn Reasoning
* Most holders don't want to see NFTs burned
* We can use the 6k MoM and WoM to raise funds or provide functionality in the future
* Since most of the functionality we are building will be crew based if we burn that only leaves us with 800 possible crews

# Phases
The KoM mint will be broken into multiple phases in order to accomplish the goals set forth above.  The price of the KoM mint will increase every phase and there is no going back.  The only option is to make smaller phases.  Breaking this into separate phases gives us the following benefits:

* Tap into the amazing group of holders for an initial investment in furthering the roadmap
* Allowing holders time to get more SOL for future phases
* Allow overall market to improve

## Phase 1
The objective of the first phase is to raise enough SOL to continue development and peak more interest in the project.  By limiting the first phase to a small number, we can get enough funds to continue development furthering interest in the project.

### Example Phase 1 Mint
**NOT ACTUAL NUMBERS.  Example only**
```javascript
let osmPrice = 1000;          // OSM
let minePrice = 1000;        // MINE
let totalMint = 500;        //    
let priceIncrease = 3;     // OSM & MINE
let sol = 1               // SOL

// First Ticket = 1 SOL + 1000 OSM + 1000 MINE
// Second Ticket = 1 SOL + 1003 OSM + 1003 MINE
// Last Ticket = 1 SOL + 2500 OSM + 2500 MINE
```

### Result
500 SOL will be available for the project to:

* Create an OSM marketplace
* Create an initial ship building capabilities

500 miners and women will be burned to ease floor price.

## Phase 2
The objective of the second phase is to raise enough SOL to continue development and provide the project and team funds to continue the adventure.

### Example Phase 2 Mint
**NOT ACTUAL NUMBERS.  Example only**

```javascript
let osmPrice = 1500;          // OSM
let minePrice = 1500;        // MINE
let totalMint = 1000;       //    
let priceIncrease = 3;     // OSM & MINE
let sol = 1.25            // SOL

// First Ticket = 1.25 SOL + 1500 OSM + 1500 MINE
// Second Ticket = 1.25 SOL + 1503 OSM + 1503 MINE
// Last Ticket = 1.25 SOL + 4500 OSM + 4500 MINE
```

## Future Phases
TBD

# Assumptions
1. Increasing price of additional phases will get users to burn/claim early
2. Increasing amount of OSM/MINE per ticket during the phase will get users to burn/claim early
