# Stamina II: Electric Boogaloo ## Intentions - Completely overhaul and replace the current stamina damage system from /tg/ ### Why? Current stamina damage is extremely binary: - Either a player spends 30+ minutes preparing (chems, implants, etc.) and becomes nearly immune, - Or they get hit once and instantly lose the fight. ### How is this better? - Introduces a **scaling stamina penalty system** with progressive negative effects (slowdown, jitter, blur, etc.). - Removes instant hard-stuns from most weapons (classic stun batons, abductor batons, contractor batons, telebatons, energy bows, etc.). - Gives players time to react, counter, and recover instead of being instantly removed from the fight. ## First Step(Part One): Remove/Replace Batons ### Why remove batons? - They were designed as a low-skill “anyone can win” tool. - Guns already control that market of the field - Batons are overwhelmingly strong with almost no counterplay outside of specific implants, chems, or antag abilities. - Their mere presence often forces everyone straight to lethals, killing any chance of non-lethal gameplay. ## New Stamina-Based Weapons (More Engaging & Skill-Expressive) | Weapon | Description | |-----------------|---------------------------------------------------------------------------------------------| | **Stun Knife**![image](https://hackmd.io/_uploads/rkLxRsjlZg.png)| Low damage, very high attack speed. Self-defense tool that doubles as a mini-stun weapon. | | **Stun Glaive** ![image](https://hackmd.io/_uploads/S10lAiigbg.png)| Armory-only, 2-tile reach, slight slowdown when wielded. Built around defensive combos. | | **Stun Katana**![image](https://hackmd.io/_uploads/SyGG0jilZe.png)| Armor-pen focused. Stun mode has long, flashy chaining combos for the coolest fights possible. | | **Stun Knuckles**![image](https://hackmd.io/_uploads/HJiW0oolWe.png)| TBA | | **Stun Cleaver**![image](https://hackmd.io/_uploads/H1ufCiil-x.png)| Mostly a lethal knife with a tiny bit of stamina damage. Meme/contraband item. | | **The Holsters** | All of these come with a holster/sheath that recharges them passively, as an extension they do not fit in rechargers or allow cell swaps | # Part II, stamina overhaul Overhaul stamina entirely, replacing it with a progressive system of damage-and-effect, instead of a mysterious invisible stat that causes you to slow down, before just getting stunlocked, while also killing the "COD rules" of the 'stamcrit is a 10s down flatout' making it a more dynamic and responsive system to try to counter and fight around # Part III, the home-stretch Apply the above to all standard TG weapons, everything from stunprods to ebows, to bluespaceprods, and anything else you can imagine (including rubber bullets / disablers!) ## Long-Term Goals - Players no longer feel pressured to instantly escalate to lethals because in fear of batons. - Stamina combat becomes a natural, engaging part of the gameplay loop instead of an “I win or I lose instantly” button. - Fights feel dynamic, readable, and rewarding for both sides.