---
# System prepended metadata

title: Monster NFT

---

# Monster NFT

This document aims to provide basic information on [Monster Manifested](https://monster.metaland.game) and [Monster NFTs](#NFTs).

[Metaland](https://metaland.game) is a metaverse by [CryptoShuraba](https://twitter.com/Crypto_Shuraba) which integrates both [Monster Manifested](https://monster.metaland.game) and [Rarity Manifested](https://rarity.game) by [Andre Cronje](https://twitter.com/AndreCronjeTech). [Monster Manifested](https://monster.metaland.game) allows you to play as a Monster and has various features such as monster breeding, dungeons etc.
 
## NFTs

NFT collections for [Monster Manifested](https://monster.metaland.game):

- [Genesis Monster NFT](#Genesis) - is a **genesis** collection of NFTs. These monsters are only used used to breed new Monsters.
- [Monster2 NFT](#Monster2) - is a second version of Monster NFTs which are compatible with DND rules of [Rarity Manifested](https://rarity.game). These are breedable by using [Monster NFT](#Genesis) (genesis).


### Genesis

Genesis Monster NFT is a collection of 11000 Monsters. 10000 were minted by the community for **10 FTM** each while 1000 was kept by the developers of [Metaland](https://metaland.game).

These can now only be purchased from other players (e.g. on [PaintSwap](https://paintswap.finance/marketplace/collections/0x2d2f7462197d4cfeb6491e254a16d3fb2d2030ee)).

There were 15 different types of monsters of different rarity, advantage attribute and it's minimal value. **Due to Genesis Monster NFTs being incompatible with DnD Ruleset - only Advantage attribute (and it's value) is important**. You can disregard any other stats for [breeding](#Breeding) purposes.

#### Advantage Attributes

| Type          | Rarity | Advantage Attribute   | Min Value |
|---------------|--------|-----------------------|-----------|
| Dark Knight   | 2.5% 	 | Physical Defence      | 10 |
| Spear Thrower	| 2.5% 	 | Physical Damage Point | 12 |
| Follower		| 2.5% 	 | Magical Defence       | 9  |
| Shaman		| 4.0% 	 | Magical Defence       | 12 |
| Archer		| 4.0%	 | Hit                   | 12 |
| Hunter		| 6.0%	 | Physical Damage Point | 9  |
| Wizard		| 6.0%	 | Magical Damage Point	 | 12 |
| Demon		    | 6.0%	 | Health Point          | 12 |
| Titan			| 6.0%	 | Health Point          | 15 |
| Robber	    | 7.0%	 | Dodge                 | 10 |
| Summoner		| 7.0%	 | Magical Damage Point  | 10 |
| Immortal		| 9.0%	 | Dodge	             | 12 |
| Headsman		| 9.0%	 | Critical              | 10 |
| Guard			| 9.0%	 | Health Point          | 12 |
| Warrior		| 18.0%	 | Physical Damage Point | 12 |

### Breeding

You can feed your [Genesis NFT](#Genesis) some Meat (an in-game resource) and after egg-laying cycle passes it can lay an egg. An egg will need 7 days of incubation until it can hatch.

#### Generations 

The first time you feed your monster, you can lay an egg instantly (egg-laying cycle is 0). It will be a **Generation 1** egg of [levels 1-3](#Levels).

After you lay your first egg you can feed your [Genesis NFT](#Genesis) again, wait until 5 days egg-laying cycle passes and lay a **Generation 2** egg. 7 days after laying it can be hatched.

**The egg-laying cycle increases with the number of eggs laied**

| Generation | Cycle   | Incubation | Meat req. (Copper) (MST) |
|------------|---------|------------|--------------------------|
| **Gen 1**  | 0 days  | 7 days     | 500 (6000) (12)          | 
| **Gen 2**  | 5 days  | 7 days     | 500 (6000) (12)          | 
| **Gen 3**  | 8 days  | 7 days     | 800 (9600) (19.2)        | 
| **Gen 4**  | 13 days | 7 days     | 1300 (15600) (31.2)      | 
| **Gen 5**  | 13 days | 7 days     | 1300 (15600) (31.2)      | 
| **Gen 6**  | 21 days | 7 days     | 2100 (25200) (50.4)      | 
| **Gen 7**  | 21 days | 7 days     | 2100 (25200) (50.4)      | 
| **Gen 8**  | 21 days | 7 days     | 2100 (25200) (50.4)      | 
| **Gen 9**  | 34 days | 7 days     | 3400 (40800) (81.6)      | 
| **Gen 10** | 34 days | 7 days     | 3400 (40800) (81.6)      | 
| **Gen 11** | 34 days | 7 days     | 3400 (40800) (81.6)      | 
| **Gen 12** | 55 days | 7 days     | 5500 (66000) (132)       | 
| **Gen 13** | 55 days | 7 days     | 5500 (66000) (132)       | 
| **Gen 14** | 55 days | 7 days     | 5500 (66000) (132)       | 
| **Gen 15** | 55 days | 7 days     | 5500 (66000) (132)       | 
| **Gen 16** | 55 days | 7 days     | 5500 (66000) (132)       | 
| **Gen 17** | 89 days | 7 days     | 8900 (106800) (213.6)    | 
| **Gen 18** | 89 days | 7 days     | 8900 (106800) (213.6)    | 
| **Gen 19** | 89 days | 7 days     | 8900 (106800) (213.6)    | 
| **Gen 20** | 144 days| 7 days     | 14400 (172800) (345.6)   | 
| **...**    | 144 days| 7 days     | 14400 (172800) (345.6)   |

#### Levels

**When breeding, the higher the value of the [Advantage Attribute](#Advantage Attributes) of the monster, the higher the probability it will lay a higher level (level 2 or level 3) egg** (e.g. a `Dark Knight` with `Physical Defence: 20` will have a higher probability of laying a level 2 or level 3 egg than a Dark Knight with `Physical Defence: 14`.
