# Monster NFT This document aims to provide basic information on [Monster Manifested](https://monster.metaland.game) and [Monster NFTs](#NFTs). [Metaland](https://metaland.game) is a metaverse by [CryptoShuraba](https://twitter.com/Crypto_Shuraba) which integrates both [Monster Manifested](https://monster.metaland.game) and [Rarity Manifested](https://rarity.game) by [Andre Cronje](https://twitter.com/AndreCronjeTech). [Monster Manifested](https://monster.metaland.game) allows you to play as a Monster and has various features such as monster breeding, dungeons etc. ## NFTs NFT collections for [Monster Manifested](https://monster.metaland.game): - [Genesis Monster NFT](#Genesis) - is a **genesis** collection of NFTs. These monsters are only used used to breed new Monsters. - [Monster2 NFT](#Monster2) - is a second version of Monster NFTs which are compatible with DND rules of [Rarity Manifested](https://rarity.game). These are breedable by using [Monster NFT](#Genesis) (genesis). ### Genesis Genesis Monster NFT is a collection of 11000 Monsters. 10000 were minted by the community for **10 FTM** each while 1000 was kept by the developers of [Metaland](https://metaland.game). These can now only be purchased from other players (e.g. on [PaintSwap](https://paintswap.finance/marketplace/collections/0x2d2f7462197d4cfeb6491e254a16d3fb2d2030ee)). There were 15 different types of monsters of different rarity, advantage attribute and it's minimal value. **Due to Genesis Monster NFTs being incompatible with DnD Ruleset - only Advantage attribute (and it's value) is important**. You can disregard any other stats for [breeding](#Breeding) purposes. #### Advantage Attributes | Type | Rarity | Advantage Attribute | Min Value | |---------------|--------|-----------------------|-----------| | Dark Knight | 2.5% | Physical Defence | 10 | | Spear Thrower | 2.5% | Physical Damage Point | 12 | | Follower | 2.5% | Magical Defence | 9 | | Shaman | 4.0% | Magical Defence | 12 | | Archer | 4.0% | Hit | 12 | | Hunter | 6.0% | Physical Damage Point | 9 | | Wizard | 6.0% | Magical Damage Point | 12 | | Demon | 6.0% | Health Point | 12 | | Titan | 6.0% | Health Point | 15 | | Robber | 7.0% | Dodge | 10 | | Summoner | 7.0% | Magical Damage Point | 10 | | Immortal | 9.0% | Dodge | 12 | | Headsman | 9.0% | Critical | 10 | | Guard | 9.0% | Health Point | 12 | | Warrior | 18.0% | Physical Damage Point | 12 | ### Breeding You can feed your [Genesis NFT](#Genesis) some Meat (an in-game resource) and after egg-laying cycle passes it can lay an egg. An egg will need 7 days of incubation until it can hatch. #### Generations The first time you feed your monster, you can lay an egg instantly (egg-laying cycle is 0). It will be a **Generation 1** egg of [levels 1-3](#Levels). After you lay your first egg you can feed your [Genesis NFT](#Genesis) again, wait until 5 days egg-laying cycle passes and lay a **Generation 2** egg. 7 days after laying it can be hatched. **The egg-laying cycle increases with the number of eggs laied** | Generation | Cycle | Incubation | Meat req. (Copper) (MST) | |------------|---------|------------|--------------------------| | **Gen 1** | 0 days | 7 days | 500 (6000) (12) | | **Gen 2** | 5 days | 7 days | 500 (6000) (12) | | **Gen 3** | 8 days | 7 days | 800 (9600) (19.2) | | **Gen 4** | 13 days | 7 days | 1300 (15600) (31.2) | | **Gen 5** | 13 days | 7 days | 1300 (15600) (31.2) | | **Gen 6** | 21 days | 7 days | 2100 (25200) (50.4) | | **Gen 7** | 21 days | 7 days | 2100 (25200) (50.4) | | **Gen 8** | 21 days | 7 days | 2100 (25200) (50.4) | | **Gen 9** | 34 days | 7 days | 3400 (40800) (81.6) | | **Gen 10** | 34 days | 7 days | 3400 (40800) (81.6) | | **Gen 11** | 34 days | 7 days | 3400 (40800) (81.6) | | **Gen 12** | 55 days | 7 days | 5500 (66000) (132) | | **Gen 13** | 55 days | 7 days | 5500 (66000) (132) | | **Gen 14** | 55 days | 7 days | 5500 (66000) (132) | | **Gen 15** | 55 days | 7 days | 5500 (66000) (132) | | **Gen 16** | 55 days | 7 days | 5500 (66000) (132) | | **Gen 17** | 89 days | 7 days | 8900 (106800) (213.6) | | **Gen 18** | 89 days | 7 days | 8900 (106800) (213.6) | | **Gen 19** | 89 days | 7 days | 8900 (106800) (213.6) | | **Gen 20** | 144 days| 7 days | 14400 (172800) (345.6) | | **...** | 144 days| 7 days | 14400 (172800) (345.6) | #### Levels **When breeding, the higher the value of the [Advantage Attribute](#Advantage Attributes) of the monster, the higher the probability it will lay a higher level (level 2 or level 3) egg** (e.g. a `Dark Knight` with `Physical Defence: 20` will have a higher probability of laying a level 2 or level 3 egg than a Dark Knight with `Physical Defence: 14`.