# sim_fphys_gta4_pony коронеров ``` ems_sprites = { { pos = Vector(51.1, 23.6, 43.8), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(255,90,0,0),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(51.1, -23.6, 43.8), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(255,90,0,255),Color(0,0,0,255),Color(255,90,0,0),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(51.1, 0, 43.8), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(255,90,0,0),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(-102.7, -24.9, 40.7), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(255,90,0,0),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(-102.7, -8.0, 40.7), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(255,90,0,0),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(-102.7, 24.9, 40.7), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(255,90,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(-102.7, 8.0, 40.7), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,0),Color(0,0,0,255),Color(255,90,0,255),Color(0,0,0,255)}, Speed = 0.15, } ``` # sim_fphys_gta4_burrito csd ``` ems_sprites = { { pos = Vector(48.0, 24.6, 44.6), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(255,90,0,0),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(48.0, -24.6, 44.6), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(255,90,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(48.0, 0, 44.6), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(255,90,0,0),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(-106.4, -21.5, 42.4), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(255,90,0,0),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(-106.4, -8.2, 42.4), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(255,90,0,0),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(-106.4, 21.5, 42.4), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(255,90,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.15, }, { pos = Vector(-106.4, 8.2, 42.4), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,0),Color(0,0,0,255),Color(255,90,0,255),Color(0,0,0,255)}, Speed = 0.15, } ```