# sim_fphys_gta4_pony коронеров
```
ems_sprites = {
{
pos = Vector(51.1, 23.6, 43.8),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(255,90,0,0),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(51.1, -23.6, 43.8),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(255,90,0,255),Color(0,0,0,255),Color(255,90,0,0),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(51.1, 0, 43.8),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(255,90,0,0),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(-102.7, -24.9, 40.7),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(255,90,0,0),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(-102.7, -8.0, 40.7),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(255,90,0,0),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(-102.7, 24.9, 40.7),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(255,90,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(-102.7, 8.0, 40.7),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(0,0,0,0),Color(0,0,0,255),Color(255,90,0,255),Color(0,0,0,255)},
Speed = 0.15,
}
```
# sim_fphys_gta4_burrito csd
```
ems_sprites = {
{
pos = Vector(48.0, 24.6, 44.6),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(255,90,0,0),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(48.0, -24.6, 44.6),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(255,90,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(48.0, 0, 44.6),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(255,90,0,0),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(-106.4, -21.5, 42.4),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(255,90,0,0),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(-106.4, -8.2, 42.4),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(255,90,0,0),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(-106.4, 21.5, 42.4),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(255,90,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)},
Speed = 0.15,
}, {
pos = Vector(-106.4, 8.2, 42.4),
material = "sprites/light_glow02_add_noz",
size = 80,
Colors = {Color(0,0,0,0),Color(0,0,0,255),Color(255,90,0,255),Color(0,0,0,255)},
Speed = 0.15,
}
```