--- tags: games --- # SinkThatShip! #### TODO - Menü - Start menu - Play - Start session - Join session - Select target reference - Settings - In game menu - Ship selection - Grid size - Start game - Reset - Play again after end - Scoreboard - Grid - Generation for each player - Fog of war for other player - Indices for each field - Clickable fields - Signal to user that ship has been hit - Multiplayer - Server instance - Create session - Join session - Multiplayer name - Ship instances - Moving/Placement/wave physics - Firing from correct positions - Weapon system - Calculate curve from one field to another - Instantiate rockets - Simple particle system for explosion - Trail of the rocket - ARCore integration - Create an image database for image recognition - Instantiate gameobjects on target - General - Object Pooler - For Ships - For Rockets - Multiple GameModes - Normal -> Orbital Strike from above - Hard -> Rocket shoots from selected ship into the taget direction