---
tags: games
---
# SinkThatShip!
#### TODO
- Menü
- Start menu
- Play
- Start session
- Join session
- Select target reference
- Settings
- In game menu
- Ship selection
- Grid size
- Start game
- Reset
- Play again after end
- Scoreboard
- Grid
- Generation for each player
- Fog of war for other player
- Indices for each field
- Clickable fields
- Signal to user that ship has been hit
- Multiplayer
- Server instance
- Create session
- Join session
- Multiplayer name
- Ship instances
- Moving/Placement/wave physics
- Firing from correct positions
- Weapon system
- Calculate curve from one field to another
- Instantiate rockets
- Simple particle system for explosion
- Trail of the rocket
- ARCore integration
- Create an image database for image recognition
- Instantiate gameobjects on target
- General
- Object Pooler
- For Ships
- For Rockets
- Multiple GameModes
- Normal -> Orbital Strike from above
- Hard -> Rocket shoots from selected ship into the taget direction