# Daz 3D Non Avatar Assets To Blender To Webaverse
I'm using the Diffeomorphic script for exporting to Blender.
[DAZ Importer Version 1.6](https://diffeomorphic.blogspot.com/p/daz-importer-version-16.html)
I don't think it's necessary but installing the official Daz to Blender bridge hasn't been working for me. However, there is a time saving automation step using Diffeomorphic that is hopefully worth the extra install work using this script.
1. Install Daz3D
Download Link https://www.daz3d.com/dazcentral
2. Install Blender
Download Link https://www.blender.org/download/
3. Install Diffeomorphic Plugin for both Daz 3D and Blender
Download link and instructions https://diffeomorphic.blogspot.com/p/daz-importer-version-16.html
4. Load up your asset in Daz 3d
Everything I've used so far has just been from the Daz 3D store. After checkout you can install using Daz 3D itself in the Smart Content folder tab or DazCentral.
5. Export from Daz 3D to Blender
The instructions are [here](https://diffeomorphic.blogspot.com/p/export-from-daz-studio-version-16.html). Sometimes I just use the Export to Blender script directly from the Content Library tab, scripts folder to save some clicks using the Setup Menus script. You might need to save the dson file manually in the same place as the dbz file.
6. Import from Daz 3D into Blender
The instructions [here](https://diffeomorphic.blogspot.com/p/import-into-blender-version-16.html) are mainly for figures. You'll want to select Unmorphed Unique (Enviroments) before hitting the Import DAZ button.
The shortcut to open up the Diffeomorphic tab is N. Writing that down in case you get lost finding that tab like I did.
Next, while in that tab, click on Global Settings. Then under Materials select Principled for the Method.

Now all you need to do is go to File > Export > glTF 2.0. Take that file and drag and drop into Webaverse and you're done!