Mock interview: C++ memory model === 1. **Memory Layout and Class Design:** - Define an object `Foo` which is an empty class. Explain its memory layout. - After defining an empty class `Foo`, what is the minimum size of this class in memory and why? 2. **Adding Members:** - Modify `Foo` to contain exactly one `int` variable. Describe the updated memory layout. In function stack, heap, or static storage duration. - How does adding an `int` member affect the alignment and padding of the class? 3. **String Handling:** - Add a `std::string` object to the `Foo` class. What changes occur in the memory layout? - How does the internal implementation of `std::string` affect the overall memory usage of `Foo`? 4. **Static Members:** - Include a static variable in the `Foo` class and initialize it in the constructor. Explain how and where this variable is stored in memory. - How would you ensure thread safety when accessing and modifying the static variable in `Foo`? - What are the potential issues with static initialization order and how can they be mitigated? 5. **Thread-local Storage:** - Add a `thread_local` qualified variable in the `Foo` class definition. Discuss its memory management. - Explain a scenario where using `thread_local` storage is beneficial. - In what scenarios would you prefer using `thread_local` over regular static variables? - How does the lifetime of a `thread_local` variable differ from a regular static variable? - What are the performance implications of using `thread_local` variables compared to regular static variables? 6. **Member Function Types:** - What is the type of a member function in a class? Provide an example. - How does the type of a member function pointer differ from a regular function pointer? - Can you provide an example of a situation where member function pointers are useful? 7. **Virtual Functions:** - How does adding a virtual function to a class affect its memory layout? Provide an example. - How does the virtual table (vtable) common mechanism work in C++? - What are the consequences of having multiple virtual inheritance in a class hierarchy? 8. **Templates and Virtual Functions:** - Can you use templates directly for virtual functions in C++? Explain why or why not. - Given the limitation that you cannot directly use templates for virtual functions, what design patterns can help achieve similar functionality? - How does CRTP help in avoiding the runtime overhead of virtual functions? 9. **Combining Virtual and Templates:** - How can you add virtual-like behavior using templates to support generic types? Provide an example using the Curiously Recurring Template Pattern (CRTP). - What are the advantages and disadvantages of using CRTP compared to traditional inheritance with virtual functions? - Can CRTP be combined with other design patterns? Provide an example. 10. **Practical Implementation:** - How would you extend the `Foo` class to handle polymorphism without using traditional virtual functions? - How can you ensure the `Foo` class is properly aligned and avoids unnecessary padding in compile time?