---
# System prepended metadata

title: Paradise Rules Draft v0.2

---

## Common terms and abbreviations used in the rules
**RP: Roleplay** - To take up a character and act like they would, performing out their emotions, feelings, characteristics and actions.
**IC: In Character** - Playing and acting as the character you are currently inhabiting, similar to an actor in a movie. For example; as a crew member on a space station, you would not say "I think this server is neat" as your character would not know they are in a video game.
**OOC: Out of Character** - This has two applications within the server:
* Any and all actions and information that are NOT in-character, and are not restrained by  the in-character limitations.
* To use the server wide OOC chat, where you may talk OOCly with other players about various things.

**Deadchat** - The chat limited to ghosts and observers. This is considered an OOC chat space and may discuss current round information freely. 
**Metagaming** - The use of information that your in-game character would not otherwise know. Examples include, but are not limited to: third-party communication software, direct physical communication, acting upon deadchat information.
**Antagonist** - A player who has been given an antagonist role by the game or admins.
**Self Antag** - Self Antagging refers to players who decide to do actions that normally only a Antagonist would do without being given an antagonist role, i.e; Murdering other players, heavily damaging the station or being an overt cause of chaos within a round.
**Valid** - An antagonist that is expected to be hunted by the general playerbase if they are spotted. Certain groups of antagonists are labeled as valid, such as Nuclear Operatives, Space Wizards, Blobs, Terror Spiders, and several others are examples of valid antagonists.
**Murderboning** - Killing another player without justifiable reasoning outside of an antagonist's objectives. For example, killing a crew member for being seen as a known antagonist is not justifiable reasoning.
**AdminHelp/Mentorhelp (Ahelp/Mhelp)** - An in-game tool for players to use to contact admins directly for any reasons, or to contact mentors for help with game mechanics. 
**Ckey** - The username of a player of a specific account.

## Rule 0: Don’t Be a Dick
Practice common sense while consulting these rules. The general spirit of the ruling counts, not the exact wording. The rules are guidelines for the server and should interpreted in best faith for the current situation. Attempting to Rules-Lawyer an Administrator is never a good idea, and is unlikely to help resolve a situation favorably. 

The Server Staff retains the right to issue Permanent Bans to players that they consider to be a consistent net negative to the community and server, without the need for any specific Rule to be broken, but only with the head admins approval. If you feel this punishment was excessive, please reach out to a head admin.

## Rule 1: Listen to the Admins
Staff Members have final say on the server. If you are banned or job banned from the server, you are to write an appeal instead of continuing the conversation via Adminhelp or Discord messages.

The Adminhelp system is not to be spammed. If you do not get a response, the Administrators are either busy with other matters or not available. If no Administrators are available, you may take your request to the forums if needed. If an Administrator asks you to stop arguing over the in-game PMs, you must stop but may take it to the Admistrative Review Board.

We hold the right to deem a Ckey inappropriate to the server and can ask you to make a separate account to log in with. Examples of inappropriateness include, but are not limited to, excessive vulgar language, bigotry or references to real life celebrities or political figures.

When in doubt, please Adminhelp any question you may have about the Server Rules.

## Rule 2: Roleplaying Standards
Metagaming, and the use of meta-information in round is prohibited on Paradise Station. This includes using LOOC to talk to others to give them current round information they would not otherwise know. This also applies to ghosts and observers. If you want to provide minor instruction to a nearby player, please inform the Server Staff before doing so. The only exception to this is requesting that robotics activate a robo brain, which players may do in LOOC freely. See rule 10 for Streaming clarification, due to metagaming concerns.

Using multiple accounts for yourself during a round (Multikeying) is not allowed. Simply having multiple accounts, by itself, is permitted - but we require you to inform admins so we can add a note that these accounts are both yours. Use of both accounts simultaneously is not permitted.

In regards to suiciding; do not suicide upon being captured (either by security or by an antagonist), or when converted by a conversion Antagonist. Additionally, the "suicide" verb is considered to be an OOC tool, and should never be forced to be used for in-character actions. For example, a mindslave of a syndicate operative may not be ordered to use the suicide verb and must instead use other in-game alternatives to be achieved.

### Regarding Roleplaying
[Roleplaying game Wikipedia link.](https://en.wikipedia.org/wiki/Role-playing_game)
Paradise Station is a Medium Role Play (MRP) server, meaning that players to act in-character at all times, in a manner befitting the overall scenario: that of working aboard a high-tech research space station owned by a Galactic MegaCorp with dubious moral standards. However, Paradise does not  enforce text posts about a character's actions, though players are free to emote their actions if they choose. Most importantly, mechanical systems take priority. If you emote that you are drawing your weapon, there is nothing stopping your adversary from running, or shooting you first. 

We do not restrict knowledge on any Antagonists, but you may pick and choose what your character knows. Similarly, we do not enforce Clone Memory Disorder (amnesia after dying/cloning/borging), but you may freely integrate the practice into your character. We also do not restrict knowledge based on your job.

Administrators may ask you to change your behavior if it is seen by the Server Staff as damaging the IC atmosphere of the server. Examples include, but are not limited to: references to memes or real life events, full reference characters (such as a Diona named Groot who says nothing but "I am Groot"), or an excessive amount of un-serious, out-of-universe behavior in an IC context (with the obvious exception of the Clown and Mime).

### Character Names
All characters should have a name that correlates to their species lore (which can be found on the wiki), unless the character has a curated background that would explain otherwise. As an example, a Skrell by the name of *Dave Hawkins* may not be a species-accurate name for a Skrell, however they may possess a background where they had been adopted within a human community as an infant to explain this.

Characters are strictly disallowed from utilizing names of IRL personalities and icons, or names that are obvious direct references to them. This includes simple letter swaps of their first and last names (Example: Boe Jiden). Characters with names of popular pop-culture icons may be asked by admins to alter their name, if they are disruptive. We do not wish to have to have players with names such as *Rick Sanchez* within the station, as it detracts from the server environment.

However, clowns, mimes, and silicons are granted more leeway regarding naming rules. As a Silicon for example, it is fine to be named after a famous synthetic in the past, I.E HAL9000, so long as you do not break any other rules in the process. Clowns and mimes both have exceptions for more "Silly" names, so long as they do not break any other rules in the process.

### In Character Speech
The use of "Netspeak" (Th15 15 1337 sp33k), Internet Acronyms ("lol", "lmao", "rofl"), and "Smilies" (:D) are prohibited from use in In-Character verbal chat but are allowed through IC written text such as a sheet of paper or PDA messaging. Additionally, avoid using brainrot terms ("skibidi" "rizz").

### Flavor Text
Characters are granted a flavor text that will appear on examination. Your character's flavor text should only contain information that any other character could discern at a glance. Any characteristic that would not be physically visible at a glance (such as personality, backstory, and so on) should not be included in the flavor text.

Providing a link to drawn art of your character or your character bio/crew records is acceptable, though it must remain within SFW boundaries.

### IC Hostility
Players are within their right to be rude, snarky, uncooperative, sarcastic, etc, without fear of OOC punishment for how they act in character. Likewise, they are not free from in character consequences for this behavior. However, if a character's sole trait is that they are indiscriminately hostile and belligerent to all crew to the detriment of the round, the player may be asked by admins to dial back this behavior.

## Rule 3: SSD Players
SSD Players are players that have disconnected from the game. They can be identified by examining them, which will reveal *"They have suddenly fallen asleep!"*, or by clicking on them with Help Intent selected, which will outright tell you they are SSD. SSD players may also be identified by the sleep bubble near their head, filled with "zzz".

You may not touch or interact with people under the influence of "Sudden Sleep Disorder" except to pull them to cryo dorms and place them in a Cryosleeper, to provide medical care to SSD players, such as medication or surgery, or to remove them from an immediate life threatening situation such as a plasma fire.

If the person in question who goes SSD is wanted, you may not arrest them without Adminhelping for permission. Likewise, you may not kill them or steal from them if they are a target of an objective. In this last case, place them in Cryodorms, and after they are removed from the round, you will automatically be given a new target.

If the person goes SSD immediately after an arrest, you are free to continue processing and brigging them as if they were still awake. Likewise, if your assassination target goes SSD immediately after you begin attacking them, you are free to continue your assault.

If you believe an SSD person needs to be interacted with (such as an SSD Captain needing to have their equipment removed), ahelp first.

## Rule 4: Maintaining A Respectful Environment
Under no circumstances is OOC harassment of another player allowed, regardless of who the victim is. Repeated IC harassment with little to no reason can be considered meta grudging.

Racial, Homophobic, Ethnic, Religious, etc, slurs are not allowed ICly or OOCly. Terms such as "faggot" and "nigger", or any variations on them (such as "ligger", "furfag", etc.) are expressly not allowed. Inter-species racism is allowed (so long as no other Rules are broken), as it is considered IC.

Do not put down, invalidate, berate and/or otherwise insult any player, community or server. While anger, frustration, and abuse may be quite suitable in character, you may be asked to stop by an Administrator if it is seen as over the top, is excessively spammed, or without good cause. You can easily enjoy your time on a specific server without having to share your disinterest or plain criticism of other ones.

**Violation of this rule may result in an immediate permanent ban at the discretion of the banning admin.**

## Rule 5: Play the Role You’ve Chosen
Choose your role based on what you want to spend the round doing. Choosing to play as a VIP or Command Member (such as the Nanotrasen Representative), Head of Staff (such as Chief Medical Officer), or the station AI means you will be expected to play to a higher standard of roleplay, seriousness and competence. You may be job banned from Command if you fail to meet these standards, or if you ignore your duties.

If you choose to join as an important non-Command role, such as a Doctor or Engineer, you are expected to be able to fulfill said role's duties to a reasonable extent when work is actually needed to be done. Using the job just for the equipment, or consistently ignoring any emergencies that may require your attention may lead to a job ban.

### Command Standards
If you need to leave the round early as a VIP, Head of Staff, or the station AI you must inform Command and place yourself in cryo, or in the case of the AI, use the Wipe Core verb in the OOC tab. If you cannot do this for any reason, then you must instead Adminhelp prior to leaving so that an Administrator can remove you after logging out. Cryoing yourself, or wiping your core while failing to inform other command members or game admins may lead to a job ban relevant to the position.

If due to some emergency or technical issue you disconnect as a role listed above and are job banned on the pretense of leaving without notifying Command or ahelping, a quick appeal on the forums explaining what happened will solve the issue and revert the job ban.

Following, or failing to follow SOP or space law is an IC issue, and should be handled and enforced in-character unless the player in question runs afoul of other server rules or the behavior persists excessively over multiple rounds. However, jobs which specifically involve SOP - NT Rep, IAA, Magistrate, and Captain - are required to follow it.

### Silicon Standards
The order of the Laws determine their priority for Synthetics, with higher priority laws being displayed first. If one law contradicts another, you are to follow the highest on the list. Common sense is to be used with all default lawsets as they have been installed by NT for the protection of the station and their interests. 

Attempting to rules lawyer a synthetic lawset in order to antagonize the crew is not allowed, and will lead to a Synthetics job ban. Laws should be executed in a manner befitting best faith interpretation. For example, an AI on a lawset for reducing expenses should not attempt to reduce the amount of oxygen on station to "cut costs", or murder assistants because they are not productive. Barring subversion laws or antagonist status, synthetics should attempt to remain a helpful asset to the station.

Synthetics may not ask for law changes, attempt to force the crew to change laws, or prevent Command from lawfully changing their laws unless they are an Antagonist, subverted, or their laws require it. If you suspect a law to be grief, Adminhelp before acting upon it.

Cyborgs are expected to follow the same guidelines as organic crew members charged with those tasks, unless their laws state otherwise (eg, Engineering Cyborgs should follow the same guidelines as organic Engineers). Cyborgs are to follow an AI's commands without hesitation, and are considered the final authority of law interpretations. While cyborgs may protest or verbally question law interpretations, they must still follow it. However; unlinked Cyborgs, or cyborgs with applicable lawsets, are not required to follow the commands of the station AI.

### Antag fishing
**Frequently** joining a round, only to then leave or commit suicide within a short period if you did not get an Antagonist Role (Antag Fishing), is not permitted.

For example: More than 5 incidents of cryoing within the first 15 minutes after not rolling antag (and staying if its rolled) within a 2 week span, regardless of what job is picked may be considered antag fishing.

### Valid Hunting
Players have a right to self defense. If attacked, players have the right to neutralize an immediate and direct threat to their life or their department members, until the threat either retreats, or is otherwise unable to fight. 

Players should NOT chase down antagonists if they begin to retreat.
Players should NOT abandon their duties to pursue a hostile actor.

As an example: A doctor has the right to use force within their department if someone is visibly attacking/kidnapping others within the department. But outside of the department, chasing with the intent of  using force (damaging the aggressor) would be considered validhunting. If they are actively kidnapping, your goal is to retrieve the kidnapped, not attack the kidnapper.

### Xenobiology/Sentient Animals/Robotics IRCs

Any form of non-antagonist Sentient Animals, or robotics IRCs, must both AHELP and Acquire Permission from the Head of Security and Captain before assisting with Security matters. You are allowed to defend yourself if either your master or yourself are attacked, but all other validhunting Rules still apply unless you have been given express permission by both previously mentioned Command members and online Admins. 

### Full list of valid antagonists:
Nuclear Operatives,
Biohazards, like Blob, Terror Spiders, and Xenomorphs
Wizards and their apprentices,
Abductors,
Traitors actively hijacking the shuttle,
Cultists actively summoning their god,
Malfunctioning AI when they activate their doomsday protocol or are actively hijacking,
All forms of demons,
Revenants,
Morphs,
## Rule 6: Play Antagonists Responsibly
The goal of an Antagonist is to add excitement, fun, and dangerous situations to the round. You should make an effort to add to the round, as opposed to simply speedrunning your objectives and hiding for the remainder of the round.

The role of the Antagonist may pit you against the station. However, this is not grounds for murdering the entire crew if your objective is to steal a jetpack. Players must work towards their objectives, not general mayhem. You may, however, antagonize/murder specific people who will help you complete your objective or who are hindering you from completing said objective. You are also permitted to freely defend yourself with lethal force if another player attempts to capture/hinder you.

If you are not willing to act as an Antagonist, or if you have to leave the round midway, Adminhelp so someone else can fill your role.

Antagonists are permitted to pursue their objectives even on the Escape Shuttle.

Antagonists may not target new arrivals on the Arrivals Shuttle, or the immediate area following the arrivals shuttle. For example on the Cyberiad; this includes the security checkpoint, vacant office, garden and lockers. Players stopping at rooms near arrivals to get additional clothing or basic equipment right after joining are extended these protections until they leave the area. You can find examples of the safe areas on the Paradise Station wiki.

### Hijack
The **Hijack the Shuttle objective** means you are able to unleash whatever chaos is required on the station to accomplish your objectives. Certain rules, such as the ones concerning and ERP, still apply. If in doubt, place an Adminhelp.

Releasing the Singularity or the Tesla, tampering with Atmospherics, large scale destruction, or any other action that directly warrants a Shuttle Call, is reserved for those who have the "Hijack the Shuttle" Antagonist objective, or are a round-ending Antagonist by default (such as a Malfunctioning AI, Nuclear Operative or Wizard). The exception is if you have been given permission by the Server Staff.

Similarly, most bio-hazards (such as Xenomorphs, Terror Spiders, and Blob) are permitted wide-scale destruction and chaos to accomplish their goals. However, care should be taken to not directly interfere with engine operations that could result in its failure.

### On Teamwork as an Antagonist
Lone Antagonists (Traitors, Changelings, Vampires, Malfunctioning AIs, Wizards) are under no obligation to work together, and are free to attack/hinder/assist with one another. 

However, Team Antagonists (Nuke Ops, Cult, Abductors, Revolutionaries, Aliens, Terror Spiders) must work together at all times. Team antagonists are not required to directly accompany one another, however the actions of a team antagonist should directly benefit the overall goals of the team.

Antagonists are permitted to assist other antagonists with their objectives. They must tell you what their objectives are, before you may help them. They may not simply request 'help' without further description. They must be specific about their request, e.g: "The Syndicate asked me to kill X. Will you help?". This does not entitle you to mass-murder, or take other hijack-only actions, unless the person you are helping clearly tells you that they have hijack. If they do tell you that they have hijack, and you plan to help them by doing hijack-only actions, ahelp to ask permission before proceeding.

Team based Antagonists are expected to Adminhelp if they need to leave the round so that Admins may replace them with minimal disruption to the round and tasks of the Antagonists.

### Powergaming
Powergaming is defined as “amassing equipment/mechanics from multiple departments with the express intent of winning.” It should be noted that certain common items needed for gameplay do NOT count as amassing equipment from other departments. This includes, but is not limited to: medical supplies, insulated gloves, sunglasses, HUDs, basic tools.

For example: A miner antag who collects a large amount of mining loot then comes aboard would NOT be powergaming due to them using their department related gear.

A Scientist who gets augmented at robotics, gets healing tomatoes from botany, and legion cores from mining prior to starting antagonist actions WOULD be powergaming. This is because they have gone  out of their way to prepare advantages OUTSIDE their department to maintain a mechanical advantage. 

Gear acquired from dead bodies such as security who you have killed in pursuit of you, objective targets you have obtained, or people who have come to fight you (crew, ERT, random monsters) is not considered powergaming. 

However, baiting crew to fight you in order to excuse stealing their items may result in violation of this rule. Actively murdering in excessive amounts outside of your objectives is not permitted. 

Isolated incidents of overescalation on the side of Security is generally an IC matter and will not be handled as a violation of our rules, however, gross overescalation, i.e Security arming themselves with combat implants, healing chemicals, or excess advanced weaponry when no proper threat is present or apparent, or repeated incidents of overescalation, falls under powergaming rules. Likewise, crew members should not be seeking to arm themselves with unnecessary self defense or lethal weaponry when no threat is apparent. 
If the admin team have genuine reason to believe you have been powergaming repeatedly, they may get in contact with you to discuss your playstyle, and keep track of it across multiple rounds.

## Rule 7: Self-Antagging

**Disclaimer:** If you wish to do something that may be considered self antagging, just place an Ahelp for permission first. Admins are usually accepting of interesting ideas. 

Permission granted as an exception to the self antag rule only pertains to the ***specific shift it is granted*** and is not permission for future rounds.

Players are allowed to engage in criminal activity in ways associated with their chosen role. For example, chemists may sell drugs, robotics may run an illegal implant ring, assistants may use items they "acquire" or find for criminal activity, etc. These players also have the right to run from and engage security in accordance with the below self-antagging rules. 

Non-Antagonists should NOT be seeking out security members for fights, and should have an end goal (such as resuming their work, escape to space) when fighting security. Players that engage security due to their IC criminal actions may ONLY do so in self defense, or defense of their freedom.

The use of bombs as a Non-Antagonist is only acceptable in the bomb range, lavaland, and other Z-level variants. If you wish to use bombs on the station z-level for any reason such as a Blob, Malfunctioning AI, Nuclear Operatives, etc, contact the admins via adminhelp and get their approval before doing anything.

While the Escape Shuttle is in transit, Shuttle Grief is not allowed. Attacking people on the shuttle for any reason other than self-defense may lead to a ban for shuttle griefing, with the exception of Antagonists completing their objectives. Violence is allowed once the shuttle has docked and end round statistics are displayed.

Stealing high-value items (such as the Hand Teleporter) is generally considered self-antagging, as it directly correlated to fulfilling the objectives of an antagonist. If you believe that your theft of a high-value item is necessary given an emergency situation, please Adminhelp it first.

Breaking people out of the Security Brig area is allowed as a Non-Antagonist to the extent of minor damage to the station. Releasing anyone from the Permabrig as a Non-Antagonist requires Administrator permission.

Crew should not actively be seeking to murder each other, and mass RDM will result in admin intervention. However, something like a bar brawl gone wrong will be kept IC, and considered security matters. As an example: Two assistants at the bar having an argument that escalates into a bar brawl, which winds up with one or both of them dead as a result will be acceptable. A non-antagonist botanist having a mild disagreement with a coworker and hacking at them with a hatchet will be unacceptable however, and will result in admin intervention.

### On Mutinies
Situations requiring a mutiny are few and far between. Players should consider a "Vote of No Confidence" before committing to a mutiny. Additionally, they should be able to articulate the reason for a mutiny to an admin upon request. 

Unjustified reasons for a mutiny include but are not limited to: Personal gripes, reasonable and legal disciplining or firing of their staff, and justified denial of permission for specific actions.
  
To start a mutiny against a **DEPARTMENT HEAD**:
Three members of that department or 51% of that department (whichever is less) must be included in the mutiny.

To start a mutiny against the **CAPTAIN**:
Six crew from at least two departments must be involved in the mutiny. Each head of staff counts for two people.

If your mutiny may potentially get violent, or begins to turn violent, an ahelp to give the admins a heads up is appreciated and may save a lot of headache. However, an ahelp is not required.

### The Clown and Mime
Being the Clown or Mime does not give you a license to break any Server Rules, much less any Rules regarding violence. You are here to entertain the crew, and can do so via light pranks, puns, jokes or artistic miming.

While defining "humor" is, in fact, very difficult, actions like kidnapping, stabbing someone with a screwdriver or slipping people who are fighting Nuclear Operatives, should be avoided. Deliberately hampering the crew during a Code Red, or higher, crisis, will give them ample justification to retaliate accordingly.

## Rule 8: Erotic Content
As a general rule, anything more sexualized than kissing and hugging is considered erotic roleplay. We obviously cannot list all the fetishes that exist here, so please use common sense. Administrators may ask you to stop anything they feel is borderline, in which case you are to stop immediately. 

Sexual innuendos, jokes, remarks, and comments are allowed to a certain extent. However they should not be used excessively and not overdone with details. Examples such as "Go blow one", "Eat a dick", or "Go twiddle the Captain" are fine.

Linking any type of NSFW content anywhere on the server is strictly prohibited.

**Violation of this rule may result in an immediate permanent ban at the discretion of the banning admin.**

## Rule 9: Streaming Policy

Streaming is welcome within the Paradise community, and streamers are permitted to broadcast content to a larger audience. However players and streamers alike are expected to exercise care within the in-game environment in a few ways. 

Streamers are held to the same standard as all normal players, and are expected to follow all other rules and regulations listed. Streaming does not give special permission to break any outlined rules. 

Players may not seek out streamers for the sole intent of interfering or hindering the stream, known as stream sniping. Attempts to seek out streamers to forcefully bait them into combat may also be considered stream sniping. Depending on the severity of the violation, admins may elect to bypass warning escalations and apply an appropriate ban.

Players may not use information gathered from streams in-character, and is considered to be meta-information. Acting upon information from a stream will result in disciplinary action. Likewise, streamers may not act upon information in-game that they have been provided from their chat. 

Paradise station does not require a stream delay; however a delay of 5 to 10 minutes is recommended due to the potential to obtain meta-information. 

Streamers are not required to ahelp beforehand, however it is highly recommended by staff. Ahelping with information of the expected duration of the stream can assist heavily in the quality of the stream, allowing admins to monitor for stream snipers, use of meta information, and potentially adding interest into the stream in the form of events if they are inclined. 

## Punishment and Warning Escalation:
Players will have approximately 3 strikes for EACH RULE listed above. When a player is noted, admins are REQUIRED to tell the player what stage of escalation their new violation places them on, and should be visible in the public note. It should be kept in mind not all notes are negative, and not all notes result in a disciplinary escalation.

Punishment escalation for all rule breaks will follow the pattern listed below. Admins reserve the right to bypass this punishment system and issue a permanent ban if the rule break is especially egregious (such as ban evasion, slurs usage, ERP, etc).

1st Offense: Warning
2nd offense: Final warning
3rd Offense: 7 day ban (appealable)
4th Offense: Permanent ban, not appealable for at least 14 days.

After two months without a repeated rule violation, the player will be one level of escalation lower than their last warning/ban for that offense.

An exception to the 14 day minimum time limit may be made if a permanent ban is believed to be issued in error. A player may submit and appear for review by the administration team, however this should be reserved only for cases in which the banned player believes they have not broken any rules.

For example:
* Joe Smith is warned for netspeak on July 1 (1st Offense)
* Joe Smith is warned for netspeak on July 3 (2nd Offense)
* Joe Smith is warned for LRP behaviour on July 9th (1st Offense)
* Joe Smith is given a 7 day ban for netspeak on July 17 (3rd Offense)
* Joe Smith does not break the netspeak rule for two months, and then proceeds to break the netspeak rule again. They are given a 7 day ban (3rd offense), since they have been brought back down to their second offense for netspeak, final warning, after two months of not breaking that rule.

## On Mass but varied rule breaks

If the admin teams feels that you are breaking a large amount of rules in a short time span, an admin may request to the head admins that you be placed on probation.
While on probation, your next offense will result in a 7 day ban and any subsequent result in a permanent ban. Probation can last no longer than 90 days.

Upon being placed on probation, an admin will contact you within 24 hours. If a rule break occurs before you are contacted, it will not be counted as a violation on probation.

Admins will be automatically informed when players on probation connect, and will be under closer watch.

## On incorrect application
If you feel that you have been banned OR noted incorrectly, please file an appeal on the forms and indicate that you were falsely noted/banned in the ban reason and explain the situation.