# Innovative Practices in Game Art --- ### How have art styles in RPG games developed over-time as technology and processors have improved? --- - Specific - Genre of game I'm most familiar with - I've played many over the years, it's something that interests me personally - Very relatable, the same question could've been asked in the past, today or future --- ### Time Travel Aspect - Firstly, it's visually seeable looking back at games in the past, and looking at the games nowadays - Vast change in not only art styles, but applications used and techniques - Unity, Maya for example --- ![](https://i.imgur.com/YskMLFY.jpg) --- ### How will I answer my question? --- ### Research - Firstly, will research into the softwares used for games in the past, and compare them to softwares used today and how they differ - Will research on the limitations they've had in the past, and how they've resolved the issues today, and what holds for the future --- ### Practical - To make different pieces of art, 2D and 3D, comparing art styles from before and now - To use traditional, or digital 2D art, and also 3D (Maya, ZBrush) - Point is to show the limitations of the work back then vs today - suits the theme Time Travel --- ![](https://i.imgur.com/3iptskb.png) --- ### To do list - Timeline - Week 1 - Finalise on a question that relates to myself that I see being very interested in ✅ - Week 2 - Research - Professional journals on Softwares and Techniques used in the past and in the present - Week 3/4 - Practical - To complete art pieces both 2D and 3D of a character in the different art styles - Week 5 - Answer the questions, get closer to a finished journal - Week 6+ - Add more to where it's needed --- ### Thank You!
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