---
# System prepended metadata

title: Graphics and Interaction

---

# Graphics and Interaction 
## Game Brain Stom
    By Law
    
### Georgie's Life:
- Charater: 
    - Protagonist: Slime (Grey) Like ditto - Called Georgie 
    - Enemies: Spiders, Sunlight
    
- Environment:
    - World: 
        - Earth but you're small so grass is tall and rocks are boulders (as something to help visualise the terrain)
        - Obstacles:
            - Streams to jump over
            - Rocks to jump over
    - The weather can be overcast or sunny.
        - On harder levels when it is sunny, there are areas with shadows. Go there to rehydrate (Aka regenerate health)!
    
- Objective: 
    1. Travel from a to b
    2. Dont dry out if its a sunny day
    3. Avoid/ dodge being torn to shreds by spiders  

- Items: 
    - Items are hardcoded like Mario maps across the level
    - You can morph into items upon a button press
    - e.g. you find a key, you morph into a key (But you dont pick it up and bring it along with you. So if you morph into something else, you lose leave the previous item behind.)
    
- Item List:
    - Key: Unlock the exit!
    - Bar of Soap: When acquired, you will be immune to enemies and they die when they touch you.
    - Pen Spring: Jump higher than normal to proceed over obstacles!
    - Bug spray: Kill aggresive spiders with this. Use it wisely though, you can only use it once every X seconds. It sprays mist that will one-shot-kill multiple enemies at a time. 
    - Interesting white pill: Run faster!  
    
- Features: 
    - Minimap - which displays the destination.
    - Interactable objects have some visually highlighting effects
    - Weather is depicted by intensity of light:
        - Overcast day all terrain is lit with same intensity as shadows.
        - Sunny day: There are areas of shadows (low intensity), and area lit with high intensity.
- Feel:
    - Portal-2 esk 

- Optional:
    - Commentary for each level?
    - Blurred vision upon running faster?
    - Good Soundtrack?

### Magic/Dungeon game
- Charater: 
    - Protagonist: You (the wizard)
    - Enemies: Spiders, skeletons etc.
    
- Environment:
    - Top down perspective, camera lock on character
    - World: 
        - Some kind of dungeon
    
- Objective: 
    1. Destroy enemy base/nexus/reach the portal w/e
    2. Enemies will try to kill you and you have to try not die

- Features:
    1. You have a certain health and mana bar.
    2. you use your mana bar to cast abilities with special effects that can kill enemies
    3. Theres a minimap indicating where you have to go to reach the nexus/portal
    4. As you go through the map, enemies will spawn at different locations and will try to kill you
    5. you use your abilities to try kill them. You can try to run away from them, but eventually there will be a lot of enemies and you'll probs die
    
- Abilties
    1. Fire (deals x damage in a line)
    2. Lightning (deals x damage to nearest targets)
    3. whatever other shader and particle effects we can think of :)
    
- Feel:
    - Gloomy/dark/dungeon
