### pokerogue javascript hacks https://www.youtube.com/results?search_query=pokerogue+javascript https://github.com/PokeRogueMOD/JsPoRoMOD/tree/main/scripts https://www.youtube.com/watch?v=iS8bZPSHkIg ### 無限扭蛋券 ```javascript Phaser.Display.Canvas.CanvasPool.pool[0].parent.game.scene.keys.battle.gameData.voucherCounts[3] = 100 ``` ### 把第一顆蛋改成想孵化的怪物 ```javascript Phaser.Display.Canvas.CanvasPool.pool[0].parent.game.scene.keys.battle.gameData.eggs[0]._species = 495 ``` ### 指定要孵出什麼怪物 ```javascript! [37, 282, 597, 131, 213, 116, 479, 207].forEach((_species, index) => { const egg = Phaser.Display.Canvas.CanvasPool.pool[0].parent.game.scene.keys.battle.gameData.eggs[index] egg.hatchWaves = 0 egg._species = _species egg._isShiny = true egg._overrideHiddenAbility = true egg._eggMoveIndex = egg._eggMoveIndex === 0 ? 3: egg._eggMoveIndex }) ``` ### 全部都色違 ```javascript! const eggs = Phaser.Display.Canvas.CanvasPool.pool[0].parent.game.scene.keys.battle.gameData.eggs eggs.forEach((egg) => { egg.hatchWaves = 0 egg._isShiny = true egg._overrideHiddenAbility = true egg._eggMoveIndex = egg._eggMoveIndex === 0 ? 3 : egg._eggMoveIndex }) ``` ### 查看持有的道具 ``` const items = [] const modifiers = Phaser.Display.Canvas.CanvasPool.pool[0].parent.game.scene.keys.battle.modifiers modifiers.forEach((modifier) => { const { type: { localeKey } } = modifier // if (localeKey) return items.push(modifier.type.iconImage) }) console.log(items) ``` ### 調整持有道具的數量 ```javascript const modifiers = Phaser.Display.Canvas.CanvasPool.pool[0].parent.game.scene.keys.battle.modifiers modifiers.forEach((modifier) => { const { type: { iconImage } } = modifier if (iconImage === "amulet_coin") modifier.stackCount = 30 if (iconImage === "exp_share") modifier.stackCount = 30 if (iconImage === "super_exp_charm") modifier.stackCount = 30 if (iconImage === "exp_charm") modifier.stackCount = 30 if (iconImage === "shell_bell") modifier.stackCount = 10 if (iconImage === "berry_pouch") modifier.stackCount = 10 if (iconImage === "wide_lens") modifier.stackCount = 10 if (iconImage === "black_glasses") modifier.stackCount = 10 if (iconImage === "exp_balance") modifier.stackCount = 10 if (iconImage === "golden_punch") modifier.stackCount = 10 if (iconImage === "soothe_bell") modifier.stackCount = 10 if (iconImage === "candy_jar") modifier.stackCount = 30 if (iconImage === "spell_tag") modifier.stackCount = 10 if (iconImage === "soul_dew") modifier.stackCount = 10 if (iconImage === "twisted_spoon") modifier.stackCount = 10 if (iconImage === "healing_charm") modifier.stackCount = 30 if (iconImage === "soft_sand") modifier.stackCount = 10 if (iconImage === "zoom_lens") modifier.stackCount = 10 if (iconImage === "ability_charm") modifier.stackCount = 30 if (iconImage === "quick_claw") modifier.stackCount = 10 if (iconImage === "mini_black_hole") modifier.stackCount = 10 if (iconImage === "focus_band") modifier.stackCount = 10 if (iconImage === "miracle_seed") modifier.stackCount = 10 if (iconImage === "leftovers") modifier.stackCount = 10 if (iconImage === "shiny_charm") modifier.stackCount = 30 if (iconImage === "scope_lens") modifier.stackCount = 30 }) ``` ### 開夢特性 ```javascript const starter = Phaser.Display.Canvas.CanvasPool.pool[0].parent.game.scene.keys.battle.gameData.starterData[37] // 記得是六尾? starter.abilityAttr = 2 ``` ### 改幸運值 ```javascript const active = Phaser.Display.Canvas.CanvasPool.pool[0].parent.game.scene.keys .battle.sys.updateList._active active.forEach((element) => { if (!element.parentContainer) return if (!element.parentContainer.constructor) return if (element.parentContainer.constructor.name !== "PlayerPokemon") return const pokemon = element.parentContainer pokemon.luck = 100000 }) ``` ### 錢錢 ```javascript! Phaser.Display.Canvas.CanvasPool.pool[0].parent.game.scene.keys.battle.money = 1000000000 ```
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