---
# System prepended metadata

title: '**Mukris Addiction**'

---

# **Mukris Addiction**

|Statut (au 07/12/2025 à 22h00)||
|----------------|--|
|Niveau actuel| 8|
|Doses stockées dans le vaisseau| 12 |
|Doses sur moi (Todd)| 3|
|Condition| High |

Prix d'une dose: 200 crédits

Mukris addiction is related to the [addiction table](#addiction-table) which depicts various levels of dependency.
It offers a high followed immediately by a potential low. On top of that after X days without consumtion, if you have at least 1 level of Addiction you suffer indifinite [*Low*](#Low).
There are 3 conditions related to this addiction: [*Low*](#Low), [*High*](#High) and [*High²*](#High²)

## Addiction table

| Niveau | Jour de tolérance | Effect                             |
| ------ | ----------------- | ---------------------------------- |
| 1      | 3                 | -                                  |
| 2      | 3                 | The duration of lows is doubled.   |
| 3      | 2                 | -                                  |
| 4      | 2                 | The duration of highs is halved.   |
| 5      | 2                 | -                                  |
| 6      | 2                 | The duration of lows is quadrupled |
| 7      | 1                 | -                                  |
| 8      | 1                 | The effect of highs is halved.     |
| 9      | 1                 | -                                  |
| 10     | 1/2               | The effect of lows is maximized.   |
| 11     | 1/2               | -                                  |
| 12     | 1/3               | The effect of highs is minimized.  |

## Conditions

### *Low*

- RP: irritable, nerveux, mal au crâne
- Gameplay: Roll and subtract a d4 on **Wisdom and Dexterity** ability check
            and **Wisdom and Dexterity** saving throws
- [Long rest](#long-rest) effects

### *High*

- RP: Concentré, détendu
- Gameplay: **Advantage** on attacks rolls and roll an additional d4 for **Wisdom and Dexterity** ability checks

When you lose this status,
- You must succeed on a DC 14 **Constitution** saving throw or experience a [*Low*](#Low) that lasts 10 minutes.
- You must succeed on a DC 14 **Wisdom** saving throw or gain 1 level of addiction.

### *High²*

- RP: Concentré, détendu
- Gameplay:
    - You get 5 temporary HP (10/15/20 at level 9/13/17). While you have them, you get:
        - 15ft additional movement speed
        - Your weapon's **damage die** is doubled
        - Your critical range increases by 3

When you lose this status,
- you gain 1 exhaustion level.

## Long rest

Every long rest if it has been more than 24h since your last consumption, you lose 1 addiction level.

Every long rest done while *low*, you also make a Constitution DC 10 + level of Addiction saving throw:
- On a failure: you don't recover from any level of exhaustion and you gain 1 level of exhaustion.

## Mukris injection (1 bonus action)

- Injecting 1 dose:

    If you were [*Low*](#Low), you lose this status. You then make a **Wisdom** saving throw:
        - On a failure, you gain 1 addiction level
        - On a success, nothing happens
    If you were not [*Low*](#Low), you gain 1 addiction level.
    You gain the [*High*](#High) condition for 10 minutes

- Injecting 2 doses:

     - If your were [*Low*](#Low), you lose this status.
     - You gain 2 addiction levels.
     - You gain the [*High*](#High) condition for 10 minutes
     - You gain the [*High²*](#High²) condition for up to 1 minutes or until you lose the temp HP it provides

